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Win A Free Custom Mass Effect Legendary Edition PC Build From BioWare And NZXT

The Mass Effect Legendary Edition is almost here, which means veterans to the trilogy and newcomers alike are prepping to board the Normandy once more. To celebrate, BioWare and NZXT are partnering up to giveaway a special Mass Effect-inspired PC build for a lucky winner! 

NZXT took to Twitter to give a first look at the exclusive build, with the iconic red and white N7 stripe seen on the casing itself. Any Mass Effect can recognize that design, and now one lucky winner can earn some serious bragging rights by winning this space-faring tribute. 

It’s pretty simple to enter for a chance to win; simply retweet the above post and click on the link to enter your email address, postal code, and country. It also includes the PC build itself and a copy of the game. For those interested in the tech side, here’s what’s on the line: 

  • NZXT H510i Mass Effect Case
  • Intel Core i7-10700K 8-Core 3.84GHz
  • MSI MPG Z490 GAMING EDGE WIFI
  • GIGABYTE GAMING GeForce RTX 3060 Ti OC
  • 16GB (8X2) 3200MHz
  • NZXT Kraken X63
  • Seagate Barracuda 510 SSD 1TB
  • NZXT C650 PSU
  • Windows 10 Home

Shepard in full 4K glory, is there anything better? As a primarily PC player and a massive fan of the Mass Effect series, I’m not going to lie – this deal is pretty sweet. While I’ve never won anything in my life, I wish all of you putting in your bid for this delectable build all of the best luck! Now if only we could convince BioWare to do a Turian edition … chicks do dig scars, as they say. 

To learn more about Mass Effect Legendary Edition, check out our exclusive game hub here. From no multiplayer to lost code that can never be recovered, we asked it all. 


Thoughts on the Mass Effect Legendary Edition PC build giveaway? Are you excited to experience the trilogy and all of its DLC once more? Weigh in with your thoughts in the comment section below! 

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More On Chris Redfield’s Significant, Darker Role In Resident Evil Village

We’re just a few days out from the launch of Resident Evil Village. The follow-up to Resident Evil 7 already made a big impression on our most recent cover, but we still took the coverage online, showcasing how upgrades work, giving an environment tour, spotlighting new enemy the Lycan, and diving into how Capcom is balancing action and horror. However, one thing we haven’t discussed in more depth is the story and the role a certain iconic character plays in it. 

As one of the original survivors of the zombie outbreak in Raccoon City, Chris Redfield has been there since the beginning of the Umbrella Corporation and the T-Virus’ rampage. A staple of the series, he’s continued to protect people by traveling the globe to stop the spread of various bioweapons, growing in both strength and know-how. However, that doesn’t mean this all hasn’t taken a toll on the man. After witnessing horrific events and dealing with difficult losses, Chris Redfield has been through a lot of trauma. The gray in his hair now shows; he’s put a lot of miles on his body, and who’s to say he hasn’t changed his morals and ideals along the way? Or, maybe the bigger question is, what would make him do so?

Capcom is teasing a very different role than we’re used to for Chris in Resident Evil Village, making him appear more heartless and evil. Trailers showed him killing protagonist Ethan Winters’ wife and kidnapping his daughter, leaving fans to wonder if Chris had fallen off the deep end. Or was he simply doing what he believed was for the greater good? It’s a huge turn for Chris, who originally rescued Ethan and Mia from the Baker plantation. But as we know in the Resident Evil world, things aren’t always what they seem, and there must be a reason for Chris’ change of heart.

Click here to watch embedded media

Capcom confirmed discovering Chris’ true intentions is a big part of Ethan’s journey.  “He definitely plays a very significant role in this game,” says director Morimasa Sato. “He does this horrific act. One of the big mysteries as you play through the game is, ‘Why did he do that?’ He has a pivotal role in one of the major mysteries in the game.”

This is also the opportunity for us to see how Chris has grown through the years. He’s always had a tough exterior and played the role of the brawn well, but Capcom sees potential in going beyond that and changing our perception of him. “He is a character that has appeared so many times, in so many different Resident Evil titles,” Sato says. “It’s one of those things where we want to see the character grow. We want players to be able to see how he has progressed and come up with reasons or speculations like, ‘Okay, this is why he’s changed’ and ‘These are the reasons why he may have done the things that he’s doing now.’” 

When we straight-up asked Capcom if Chris is the villain of this game, the response was telling and has us intrigued for what Village will reveal about the character. “This title really taps more into the dark side of Chris Redfield, the darker side of who he is,” Sato confirms.

That sounds like a pretty good fit for a horror game to us, and we’re curious just how far a “darker” Chris will go. Thankfully, we won’t have to wait too much longer to find out with Resident Evil Village hitting on Friday.


Do you think Chris Redfield will appear on the side of good or evil? Let us know in the comments below!
 

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New Elden Ring Leak Shows Off A New Location

Earlier this year, we got some very brief insight into the tone and visuals of From Software’s exciting upcoming IP, Elden Ring. The leaked seven-second clip showcased some horseback combat as well as open prairies and rugged landscapes, which Dan Tack expertly highlights here. Moreover, another Elden Ring leak has surfaced, and while it’s nowhere near as informative as the video that came before it, an interesting never-before-seen location is still on display.

In the six-second clip which, you can watch here on reddit, a cinematic camera pans slowly through what appears to be a shadowy crypt of sorts. Ancient statues kneel above empty tombs – perhaps, these are triggerable enemies. Towards the end of the video, we get a quick look at a domed ceiling, which could potentially be signaling that the gothic crypt is a massive, multi-floored environment. Beams of sunlight peek through a crack at the very tip of the rotunda. We’ve seen similar environments and awesome architecture in From’s previous catalogue, but we’re always interested in seeing more. Any more information on what context this area brings to Elden Ring’s narrative will likely be revealed in future, official footage. 

Elden Ring was first announced at E3 2019. In an interview with IGN, famed Soulsborne and Sekiro: Shadows Die Twice Director Hidetaka Miyazaki stated that Elden Ring is his most ambitious project yet, “With a larger world, new systems and action mechanics inevitably become necessary. I think that Elden Ring is a more natural evolution of Dark Souls.”

Leaks, of course, are not to be taken lightly as they can be particularly deflating and even harmful to a game’s launch. Solid information about Elden Ring has been kept under wraps, but it looks like it could be a fresh, revolutionary take on the infectious die-until-you-succeed gameplay loop. As of right now, Elden Ring is scheduled to release on PlayStation 4, Xbox One, and PC. No release date or release window is available at this time.


What can you glean from the new leak, and has it made you even more excited to see what FromSoftware has been concocting?

[Source: ScreenRant]

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Sony Announces New Partnership With Discord

Just a few weeks ago, a buzzing report stated that Microsoft was conducting $10 billion acquisition talks with Discord. However, the situation came to a sudden close, with Discord reportedly ending all acquisition talks with outside parties. Today, a surprise announcement from Sony President and CEO, Jim Ryan reveals that Discord has indeed forged a partnership. Beginning early next year, Discord’s widely-used communication services will be integrated into the PlayStation social experience.

In a post published on the Sony Interactive Entertainment website, Ryan dove into the importance of the new agreement with Discord and how both companies share similar socially-focused philosophies: 

At PlayStation, we’re constantly looking for new ways to enable players around the world to connect with one another, form new friendships and communities, and share fun experiences and lasting memories. It’s in this spirit that we’re excited to announce a new partnership with Discord, the communication service popularized by gamers and used by more than 140 million people every month around the world…From our very first conversation with co-founders Jason Citron and Stan Vishnevskiy, I was inspired by their lifelong love for gaming and our teams’ shared passion to help bring friends and communities together in new ways. Empowering players to create communities and enjoy shared gaming experiences is at the heart of what we do, so we are beyond excited to start this journey with one of the world’s most popular communication services.

Ryan also stated that Discord will be coming to PlayStation consoles as well as the mobile app at some point early next year, which means that you’ll be able to communicate with friends more easily than ever before.

Furthermore, Ryan announced that Sony has made a minority investment into Discord’s Series H round. The move further demonstrates the company’s financial stake in Discord’s future. 

I, for one, am looking forward to finally playing crossplay titles with my PC friends and being able to use my headset to talk with them while also hearing the in-game audio. It would also be pretty cool to start Spotify listening parties with friends while on PlayStation, but we’ll have to wait and see if that feature is in the cards.


How do you feel about the Sony-Discord partnership? Are you looking forward to the PlayStation communications reconstruction/overhaul? Let us know down in the comments section!

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Xbox Series X/S FPS Boost Arrives For Over 70 Backwards Compatible Titles Today

In February, Microsoft announced FPS Boost, a perk for Xbox Series X/S that greatly improves the frame rate for select backwards compatible games. The first handful of games to benefit from the upgrade included Watch Dogs 2, Far Cry 4, and UFC 4. Today, a much larger batch of titles will get the FPS Boost treatment. 

According to a tweet by Microsoft’s Klobrille, over 70 additional backwards compatible games now support.. That brings the total of games to support the feature to 97. Many of the titles are available on Xbox Game Pass, which also include those available through EA Play. You can read the full list games of featuring FPS Boost, which also outlines their specific improvements, on Major Nelson’s blog but some standouts include the following: 

  • Battlefield V
  • Dragon Age: Inquisition
  • Dying Light
  • Mirror’s Edge Catalyst
  • Hollow Knight: Voidheart Edition
  • Shadow of the Tomb Raider Definitive Edition
  • Star Wars Battlefront II
  • Superhot
  • Titanfall/Titanfall 2
  • Tom Clancy’s The Division 
  • Untitled Goose Game
  • Wasteland 3
  • Yakuza 6: The Song of Life

Microsoft says it isn’t stopping there, and will update the list as more games receive the feature. The new additions join a selection of Bethesda titles that received the FPS Boost following Microsoft’s acquisition of the company. While you can dive into most games and expect to automatically see improvements, Microsoft also notes that FPS Boost will need to be toggled manually in certain games that take a hit in resolution while Boost is activated. You’ll know which games don’t auto-toggle FPS Boost by checking the online list and seeing which games have a checkmark in the column “Off By Default on Series X”. 

Additionally, players can more easily identify if the game they’re playing is running FPS Boost or Auto HDR. Simply hit the Xbox button while in-game and a Guide overlay indicator in the upper right corner displays whether or not the features are activated. 

Have you had a chance to play backwards compatible games using FPS Boost? If so, what do you think of the performance difference? Let us know in the comments!

[Source: Major Nelson]

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Riot Games Reveals New Netflix League Of Legends TV Series, Arcane

We’ve got a The Last of Us TV series on the way, the Dota anime came in with full fandom support, and now it’s League of Legends’ time to shine. Riot Games has announced a new Netflix League of Legends TV series is in the works, an animated take that follows the origin story of two iconic champions and a “power that will tear them apart.” 

The new League of Legends TV series is set to premiere on Netflix worldwide sometime this Fall and will be set within the utopian location of Piltover, as well as the “oppressed” underground as Zuan. The new show is called Arcane and will allow a different view of the iconic world that Riot Games has built, a world that has grown exponentially through the years, now with various other experiences to go along with the original MOBA. 

“League of Legends has inspired global fervor and fandom and we’re thrilled to be the home of the first television series set in this universe, Arcane,” says Dominique Bazay, director of original animation for Netflix. “The series promises to be a visually spectacular thrill ride that will have viewers on the edge of their seats.”

Global president of entertainment at Riot Games, Shauna Spenley, adds, “Arcane was created as a love letter to our players and fans, who have been asking us for more cinematic experiences that dive deeper into the worlds and champions in League of Legends. Netflix, with its incredible global brand and a shared goal of delivering premium, high-quality content, is the perfect partner to help us bring Arcane to players around the globe.” 

League of Legends has continued to dominate the MOBA genre, as well as the esports scene. Over one billion hours of content has been seen across the world, including record-setting viewership of the League 2020 World Championship. In recent years, we’ve seen it grow beyond just the one game, including spinoffs, a mobile adaptation, and even a fictional k-pop band with K/DA


Thoughts on the new Netflix League of Legends TV series, Arcane? What are you hoping to see from the latest continuation of the MOBA universe? Sound off with your thoughts in the comment section below! 

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Nier Reincarnation Might Be Releasing In The West Very Soon

Sure, you’ve probably heard of Yoko Taro’s Nier series. However, you might not have heard of the next title in the franchise. Nier Reincarnation has been out in Japan for a little over two months. Of course, fans outside of Japan (myself included, of course) have been eagerly awaiting news about a worldwide release. And while details are still relatively sparse, it’s safe to say that Reincarnation might be coming to the West a lot sooner than anyone anticipated. 

A new tweet posted by the official Nier Reincarnation Twitter account announced that the English localization had been completed. Director Daichi Matsukawa states that the development team is working on some final tasks to prepare for preregistration. He also ensured that fans wouldn’t have to wait much longer, “I apologize for the long wait, but we’re doing our very best to ensure  that everyone will enjoy playing NieR Re[in]carnation, and it would be greatly appreciated if everyone could wait a little longer until the preregistration announcement.” And don’t worry, Yoko Taro is involved in the game too!

Nier Reincarnation is a mobile game that chronicles the journey of the leading protagonist, Girl in White, and her companion, Mama. Together they will traverse ethereal environments called cages and piece together Girl in White’s forgotten past. Reincarnation has an art style that fluctuates from 2D cutscenes to 3D exploration and includes turn-based combat as well as gacha mechanics. In addition to the central narrative, players can complete side quests and take on challenging dungeons. And apparently, the game has already surpassed 10 million downloads, so hopefully, it finds even more success when it eventually drops worldwide! You can get a brief glimpse of the English version of the game above. 

Nier Replicant, a “version upgrade” of  the original game that came out exclusively in Japan back in 2010, launched a few weeks ago on April 23. I loved Automata, but never got the chance to play the prequel. Nier Replicant might’ve had some outdated features, but the story, characters, and combat helped make up for its shortcomings. Reincarnation, when it releases, will be available on iOS and Android.


Have you been playing Nier Replicant while also keeping tabs on Nier Reincarnation? Are you excited about the preregistration announcement?

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New Halo Infinite Campaign Screenshot Shown In Three Different PC Settings

Last week, 343 Industries confirmed that Halo Infinite offers special features for PC, as well as the confirmation that it will be crossplay and cross-progression compatible between console generations and PC. To show off some of those features for PC, including ulta-widescreen support, 343 Industries has shared a new Halo Infinite screenshot from the campaign to show off the various options. 

The studio has been very clear that Halo Infinite has also been designed for PC, that it’s not just a simple port. That careful iteration is likely because when the Halo: The Master Chief Collection first made its way over onto to PC via Steam, it was a mess of stability issues, a ton of bugs, and poor porting. The team has worked tirelessly to correct these problems and has largely turned the experience around. However, looking back on that time, it is easy to see why 343 would want to avoid a similar situation with a brand new game like Halo Infinite. 

343 Industries via Halo Waypoint

The caption for the image seen above says that Halo Infinite will support several different resolutions, including 32:9 super ultrawide. 

When 343 Industries first revealed Halo Infinite gameplay, the reactions were mixed. Some thought it was an abhorrent representation of the “power” of next-gen technology with the Xbox Series X. In contrast, others were excited that it looked like an authentic Halo experience. For me, I am leaning more towards the latter. I understand the criticisms, especially given that Halo Infinite was poised to be the epitome of next-gen gaming. Still, all I got from that gameplay demonstration was heavy Halo Reach vibes. Every part of what was shown looked artistically like Halo and authentic in its stylization. The reveal had me excited for the next step, though the community was very much divided. That being said, the decision to delay came shortly after the criticism, and the team is hard at work at making Infinite the Halo experience fans are craving. 

We don’t have an estimated release date at this time, though an actor allegedly tied to Halo Infinite did seemingly confirm that it would be releasing with the November 2021 timeframe. 343 Industries also confirmed that it would be ready to show off new gameplay this summer. 


Thoughts on the gameplay reveal of Halo Infinite and the team’s decision to delay? What are you looking forward to the most about the upcoming continuation of Master Chief’s story? Sound off with your thoughts in the comment section below! You can also catch up on what else is new with our dedicated Halo: Infinite hub here

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One Portal Fan Turned Their Alexa Into GlaDOS And We Are Here For It

The Portal games from Valve are something truly unique. Forgetting for a moment the ahead-of-its-time physics-breaking game mechanics, this series has some of the most hilariously disturbing dialogue in gaming history. And Schrodinger’s cake, can’t forget that. But one Portal fan decided to test the limits of A.I. by transforming their Alexa into GlaDOS and we’re equally terrified and amused by this development. 

Imagine waking up to the smooth sounds of, “Killing you and giving you good advice aren’t mutually exclusive.” Yeah. But that’s not even the impressive thing: YouTuber Mr. Volt completely recreated GlaDOS in stunning detail, with plating to match that of the in-game counterpart. Does it sing about murder? Sure! Will it help you feel better about any and all life decisions? Doubtful. Still, as a massive Portal and Portal 2 fan, I can’t help but to be insanely impressed by this creation; and also very jealous that I don’t have one. 

Take a look for yourself to see Alexa transform into GlaDOS with step-by-step instructions on how this was created: 

Click here to watch embedded media

The creator also added timestamps, so if you want to bypass the lore behind GlaDOS and design updates, you can skip right on over to the 4:32 marker where “GlaDOS wakes up.” Because that doesn’t sound terrifying. At all. 

Since it’s likely that we’ll never get a Portal 3 (though the companion comic was pretty awesome, if I do say so myself), we’ve got a few other ways you can keep the Portal love alive and well in your heart: 

Mr. Volt has an impressive library of creations just like this. You can visit the rest of his channel right here


So? What did you think about Alexa’s transformation into one of the coolest villains in sci-fi gaming history? Would you want your very own GlaDOS in your house? Judging your every move, listening in at all times? If so, please get help (and also, you’re not alone). 

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The Last Of Us TV Series: Every Character Casting Confirmed So Far

HBO is adapting the Naughty Dog universe of The Last of Us, starring The Mandalorian’s Pedro Pascal as Joel himself. With more casting news on the way, we decided to compile all of the confirmed casting choices so far, and we will update it as more are revealed in the coming months. For those curious, here is every character casting confirmed for The Last of Us TV series from HBO. 

The Last of Us TV series just recently added two new directors with Jasmila Žbanić (Aida) and Ali Abbasi (Border). The pair joins Chernobyl creator Craig Mazin and Naughty Dog’s Neil Druckmann. The casting choices for the most notable characters can be seen in the list below:

Every The Last of Us TV series character casting confirmed so far

This is a much shorter list than what we have for the upcoming Borderlands movie from Eli Roth, however, more casting choices will be revealed in the near future. We still don’t have a trailer at this point, but at least we aren’t totally in the dark about what’s on the horizon.  Naughty Dog’s Neil Druckmann previously confirmed that the upcoming adaptation would feature original content alongside the already-known game narrative that made the first title a PlayStation insta-hit. 

“We talked at length that season 1 of The Last of Us series is going to be the first game,” Druckmann mentioned in a previous interview“As far as the superficial things, like should a character wear the same plaid shirt or the same red shirt? They might or might not appear in it; that’s way less important to us than getting the core of who these people are and the core of their journey. Things sometimes stay pretty close. It’s funny to see my dialogue there from the games in HBO scripts. And sometimes they deviate greatly to much better effect because we are dealing with a different medium.”

Hopefully, with more and more progress being made towards getting a full cast and crew, we’ll have something to see this Summer. The E3 window is just around the corner; the perfect time for Sony to showcase some new games and possibly a first look at the upcoming TV series. 


With only three names confirmed thus far, it does beg the question: Who else would you like to see cast? Would you recast anyone confirmed up until this point? Sound off with your thoughts in the comment section below! 

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Possible Mass Effect Legendary Edition Day One Patch Leaked On PlayStation

It’s almost time, Commander Shepard fans. The Mass Effect Legendary Edition is nearly here, equipped with all of the game’s story DLC and enhancements to bring it into a new generation of gaming. It’s a great chance for those that missed out to see what all of the fandom buzz is about, and it’s a phenomenal excuse for longtime fans to hop back onto the Normandy to revisit a beloved favorite. That being said, there is a potential day one patch that the PlayStation servers have leaked early.

The possible Mass Effect Legendary Edition day one patch was first spotted by Twisted Voxel over on OrbisPatches and it shows what one would expect from a day one update. Visual improvements, lighting tweaks, stability, and targeted performance changes can all be seen, which is a little odd given that is the entire point of the remaster to begin with. When the trilogy first released, it was no stranger to bugs and glitches. Remember that massive Shepard head glitch in Mass Effect 2 where they went to talk to Garrus and that big ‘ol head could barely make it through the door? Or the weird exorcist head spin that happened any time you talked to Liara in her quarters in Mass Effect 3? There were a ton of glitches, but not really game-breaking.

Click here to watch embedded media

As for the Legendary Edition, it looks like BioWare is looking to make this release as smooth as possible. Is the day one patch really needed? We don’t know. We don’t even know if it’s really happening; BioWare has yet to make a mention of the leak, though a confirmation will be here soon enough either way. 

According to the patch notes, the day-one update for Mass Effect Legendary Edition will come in at 11.8 GB. In an age where many day-one patches are almost the size of full games (looking at you, Cyberpunk 2077 43 GB update), the 11.8 GB is almost considered tiny. Almost. 

As part of our cover story last month, we dove in deep into what the Mass Effect Legendary Edition will have to offer players. From Mako tweaks to character improvements, there is a lot to look forward to for returning players. For newcomers to the trilogy’s adventures, the ability to play all three games as they are meant to be played (thanks to the included DLC) is an exciting first step into a fandom that continues to be passionate to this day.

To learn more about Mass Effect Legendary Edition, check out our exclusive game hub here. From no multiplayer to lost code that can never be recovered, we asked it all. 

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Marvel Debuts Eternals Footage, Announces New Movie Titles

Click to watch embedded media

Marvel Entertainment today released a video that celebrates motion pictures. The relationships established in over 20 Marvel Cinematic Universe movies are shown, as are some of the greatest moments, like when Captain America wields Mjölnir in Avengers: Endgame.

The video then transitions to what’s coming next. We get a brief tease of new footage from both Black Widow (hitting theaters on July 9) and Shang-Chi and the Legend of the Ten Rings (opening on September 3). Marvel also gives us our first look at Eternals, the next team-based superhero epic that will release on November 5.

Marvel then shows the logos and dates for the next batch of films. In that listing, Marvel debuts new names and dates for a couple of films that had working titles. Black Panther 2 is called Black Panther: Wakanda Forever, and Captain Marvel 2 is called The Marvels, implying Carol Danvers will be teaming up with Kamala Khan and Monica Rambeau. Here’s a rundown of the rest of the films that are coming and when when can flock to theaters (and potentially our streaming devices) to see them:

Spider-Man: No Way Home – December 17
Doctor Strange in the Multiverse of Madness – March 25, 2022
Thor: Love and Thunder – May 6, 2022
Black Panther: Wakanda Forever – July 8, 2022
The Marvels – November 11, 2022
Ant-Man and the Wasp: Quantumania – February 17, 2023
Guardians of the Galaxy Vol. 3 – May 5, 2023

Remember, this list doesn’t include what’s coming next to Disney+. Hot off of the success of WandaVision and The Falcon and the Winter Soldier, Marvel has plenty of shows on the way. Here’s what’s next:

Loki – June 11
What If…? – 2021
Hawkeye – 2021
Ms. Marvel – 2021
Moon Knight – 2021
She-Hulk – TBA
The Guardians of the Galaxy: Holiday Special – TBA
Secret Invasion – TBA
Ironheart – TBA
Armor Wars – TBA
I am Groot – TBA
Untitled Wakanda Series – TBA
Untitled Echo Series – TBA

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Epic Games vs. Apple Court Hearing, How To Listen In On The Trial

The long road that is the Epic Games vs. Apple legal battle began back in August 2020 when Fortnite was pulled from the iOS store as a result of an ongoing battle between Epic Games and Apple. Epic Games tried to “cheat” the rules that Apple has in place for third-party apps by circumventing the required payout for all third-party businesses, so the tech company removed the game. Epic Games fired back saying that Apple adopts a favoritism model regarding business support, which prompted the Orwellian 1984-styled #FreeFortnite campaign. Even Valve was pulled into the mix, something that the PC giant is also fighting. Now, the hearing is set to commence full steam ahead. For those interested, you can listen in on the court proceedings yourself. 

When does the Epic Games vs. Apple trial begin? 

The trial is expected to last for three weeks, beginning today, May 3, 2021. U.S. district judge Yvonne Gonzalez Rogers is at the helm of the public legal battle in Oakland, California. There have been a few proceedings in the past regarding the Epic Games vs. Apple dispute, but this is the trial that will rule an official outcome regarding who the court will favor. 

How can I listen to the Epic Games vs. Apple trial? 

For those interested in listening to the proceedings themselves, there is a direct audio line into the trial. Evidence, as presented to the public, will be available here. Regarding how to listen in, here is what the court has supplied: 

Audio Access Information for Bench Trial:
Dial-In Number: 1 (877) 336-1839
Access Code:  9403112

Additional Line (first 2 days of trial and as needed):
Dial-In Number: 1 (877) 873-8018
Access Code:  9131109

According to the official listing of the trial, “Plaintiff Epic Games, Inc. brings this action against defendant Apple Inc., alleging violations of antitrust laws through its Apple App Store policies on iOS devices. Apple counterclaims that Epic Games has breached its developer agreements and App Store guidelines by introducing a direct pay option on iOS devices in Epic Games’ videogame Fortnite.”

The judge in charge of this case had previously made a statement against Epic Games, saying that the company was “not honest” with its intentions surrounding in-game purchases for Forntite. “You did something, you lied about it by omission, by not being forthcoming” stated the judge during a previous hearing. She continued, “That’s the security issue. That’s the security issue!” 

That being said, there also has been admonishment regarding how Apple handled things on its side, as well. Where the court will fall remains to be seen, but we’ll be tracking it here at Game Informer. With the lines listed above, you can follow along as well. 

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Xbox Game Pass Adds 9 New Games, Including Outlast, FIFA 21, And More

Even more titles are joining the Xbox Game Pass library, including the latest FIFA title, a horror favorite with Outlast, and more. Red Dead Online is also available through the evolving subscription service, which comes at the perfect time given that Microsoft recently rescinded the requirement to pay for Xbox Live in order to play with friends remotely. For those interested, here are the new games arriving to Xbox Game Pass – and what’s leaving. 

What’s new on Xbox Game Pass

Since Xbox Game Pass is an ever-evolving subscription service, there will always be new titles coming and going from its lineup. For the newest additions, however, here is what members can look forward to: 

What’s coming: 

  • Dragon Quest Builders 2, Console and PC – May 4
  • FIFA 21, Console and PC – May 6
  • Outlast 2, Cloud, Console, and PC – May 6
  • Steep, Cloud and Console – May 6
  • Final Fantasy X/X-2 HD Remaster, Console and PC – May 13
  • Just Cause 4: Reloaded, Cloud, Console, and PC – May 13
  • Psychonauts, Cloud, Console, and PC – May 13
  • Red Dead Online, Cloud and Console – May 13
  • Remnant: From the Ashes, PC – May 13

DLC and Game Updates: 

  • Fallout 76: Locked and Loaded 
  • Gears: Tactics Anniversary
  • Grounded April Update
  • Halo Infinite PC Update
  • Minecraft: R2D2 Beanie – Until May 6 
  • Sea of Thieves: Reapers vs. The World – Until June 22

What’s leaving – May 15

  • Alan Wake, Console and PC
  • Battlefleet Gothic: Armada 2, PC
  • Final Fantasy IX, Console and PC
  • Dungeon of the Endless, Cloud, Console, and PC
  • Hotline Miami, PC
  • Plebby Quest: The Crusades, PC

For those that may not have the Xbox Game Pass membership yet, there are a few things you should know. The subscription offers gamers a deal that has grown exponentially since it was first introduced, and the value of it has improved immensely. There are two options to choose from with the standard Xbox Game Pass and Game Pass Ultimate. Xbox Game Pass is $9.99, whereas the Ultimate version includes Xbox Live for $14.99. 

This sort of service is great for those that may be a little choosier with the games they like. Even more so now that some titles are coming in at a $70 premiem price point. Xbox Game Pass allows players access to over 100 titles at no additional cost outside of the membership, including first-party day one additions and acquired studio games. 

Thoughts on the new Xbox Game Pass arrivals dropping this month? What do you hope gets added next? Sound off with your thoughts in the comment section below!

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ESA Releases Statement Regarding Konami’s Decision To Back Out Of E3 2021

Previously, Konami confirmed that it has “a number of key projects” in the works to share with fans, but the company has opted to join Nintendo, EA, Sony, and more in the decision to skip out on E3 2021. Following the confirmation of another company missing from the now-digital showcase (due to COVID-19), the ESA has issued its own statement. 

“Due to timing, we will not be ready to present at E3 this year,” reads the initial statement from Konami. “We want to reassure our fans that we are in deep development on a number of key projects, so please stay tuned for some updates in the coming months. While we are not participating this year, we have great respect for the ESA and we know that 2021 will be a great success. We will continue to support the ESA and wish the best to all participant’s in this year’s show.” 

Given that the company’s attendance was previously confirmed by Konami itself, the statement riled up conversation centering around the continued evolution of E3 and what the future looks like for the gaming event. The ESA responded with its own statement, provided to Game Informer, saying, “We support our partner Konami’s decision to not participate in E3 this year and are excited to see what they’ll be announcing in the future when they’re ready to do so. We can’t wait for their return to E3 2022, but in the meantime, we look forward to sharing all of the highly-anticipated reveals, programming and so much more at this year’s E3.”

While we don’t know for sure what Konami has in the works, there have been rumors swirling for years now that a new Silent Hill game is on the way, despite Hideo Kojima’s departure. While the community continues to speculate what could be next for the studio, it looks like we’ll have a few more months to wait to see anything confirmed. 

Regarding E3 2021, the upcoming event will be digital to abide by health and safety concerns while the COVID-19 vaccine continues to become more and more available. The showcase will be going on from June 12 until June 15. 


What are your thoughts on the current state of E3 and the growing list of studios that are not attending? Thoughts on the ESA’s response? Sound off in the comment section below! Feel free to also share some of your own theories on what you think Konami is currently working on. 

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Pokémon Snap Guide: Where To Find Pokémon In The Lental Region

New Pokémon Snap

New Pokémon Snap is now available, and you’re probably wondering where you can find your favorite Pokémon across the Lental region’s diverse biomes. As you may have seen in our other guide, which lists all the Pokémon in the game, New Pokémon Snap features a huge collection of your favorite monsters to find and photograph.

The Lental region charges you with scouring 12 diverse biomes across different research levels and times of day. As you might expect, different Pokémon live in different areas and conditions, while various species are also more active during the night, while others are energetic and visible only during the day.

Where To Find Pokémon In New Pokémon Snap

As you head into the below images and descriptions, keep in mind this guide contains spoilers for which Pokémon appear where. Also remember that different Pokémon appear at different research levels, so if you see something on our maps but not in your game, keep leveling that area and the Pokémon will appear eventually!

Florio

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Florio Nature Park

The opening area of New Pokémon Snap eases you into the action, but that doesn’t mean there aren’t a ton of opportunities to discover and photograph iconic Pokémon in this wildlife park. Florio Nature Park lives up to its name, delivering a sprawling greenspace for Pokémon to congregate. Along the way, you can spot Dodrio prancing around, Bidoof building a dam, Swanna leading its Ducklett, and Bouffalant grazing. Come back at night for a chance to spot Scorbunny running amok, a showdown between Pinsir and Heracross, and some great opportunities with Combee and Vespiquen.

As you wrap up the mainline part of Florio Nature Park, you’ll open up the Illumina Spot, which features Meganium. Keep the giant grass Pokémon glowing for the best photo opportunities. As you continue on repeated playthroughs, Eevee appears, but the focus remains on Meganium.

Research Camp

One of the pleasant surprises of your New Pokémon Snap journey is the ability to photograph the myriad monsters that wander around the grounds of Professor Mirror’s Research Camp. Not only does this enable you to get up close with Pokémon who are used to the presence of humans, but there are some monsters that are only present at the Research Camp. This location offers outstanding opportunities for photographing Meowth, Starly, Audino, and Stoutland, while the sharp-eyed researcher can find Cutiefly and Bunnelby just off the beaten path. Of course, it wouldn’t be a fully populated camp without two of the most popular Pokémon: Pikachu and Eevee.

Belusylva

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Founja Jungle

After completing enough research in Florio Nature Park, you’re able to jump to Belusylva and ride through the Founja Jungle. Liepard, Beautifly, and Bounsweet can get right in your face, but you might have to work a bit to attract the attention of Pikipek and Quagsire. Come back at night for a wider spread of critters, including Ariados, Ledian, Toucannon, Morelull, Yanmega, and others. You can also encounter Mew during the night, but the process is a little complicated. Head here to learn how to get Mew to appear.

Elsewhere Forest

The most mysterious of all areas, Elsewhere Forest carries an eerie feeling throughout your entire journey, giving us serious Lost-Woods-from-Zelda vibes. As you push through the disjointed course, you end each segment getting consumed by fog, only to emerge in seemingly disparate clearings filled to the brim with Pokémon like Bulbasaur, Trevenant, Espurr, and even Celebi. Depending on how you interact with the Espeon that appears, you open different paths through the woods that lead to areas experiencing different seasons.

Once you unlock the Illumina Spot of Elsewhere Forest, you can engage in an encounter with Milotic. Tracking the slippery water type can be tricky, but it gives you plenty to shoot while it swims all around you. On repeated playthroughs, Milotic is joined by creatures like Lotad, Magikarp, Serperior, and Espeon.

Maricopia

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Blushing Beach

The gorgeous Blushing Beach gives us a taste of the tropical life of Maricopia and surrounds you with Pokémon to match the theme. Whether you’re talking the walking palm tree that is Exeggutor or the surfing Alolan Raichu, the luau theme is in full effect – especially if you play some music for the Bellossom. Machamp may be using the beach as an opportunity to workout and show off his muscles, but Blastoise is taking it easy along the shore. Come back at night and you can witness a battle between Seviper and Zangoose, or be an audience member as Primarina sings a song. You can also toss an apple at the red shovels on the beach to pull Sandygast out of hiding (and scare Octillery half to death in the process).

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Maricopia Reef

The beach is great, but what about the big game you can only spot further out at sea? Reefs are always wildlife hotspots, and the Maricopia Reef in New Pokémon Snap is no different. From aggressive Sharpedo that will not hesitate to snap right back at you if you hit them with a fluffruit to Squirtle chilling on the rocks, you have plenty of water types to shoot. As you navigate around a swirling whirlpool, you’ll be able to spot several nautical flying types like Wingull and Pelipper, plus a Wailord that you couldn’t miss even if you tried your hardest. Depending on the research level and time of day, you end the the stage with Pelipper, Corsola, Mareanie, Lapras, Vaporeon, and Pyukumyuku. Toss some fluffruit and Illumina orbs into the giant whirlpool to get Blastoise to rocket out of it, or hit the two Crystabloom plants at the start of the stage to get Manaphy to pop up by the Wailord in later research stages.

Lental Seafloor

Perhaps the densest area of Maricopia, the seafloor gives you two completely different routes to explore once you unlock the Illumina Orb and can encourage the Clawitzer to blast away the rocks. While seeing Pelipper swimming beneath the water is cool, I was more fascinated by the interactions between Wailmer and other Pokémon like Octillery and Qwilfish. Later in the stage, you can get some great shots of two Clawitzer battling, as well as plenty of shots of Tentacruel as you head towards the surface. Once you unlock the cavern area of the Lental Seafloor, you have access to a few new Pokémon like Lanturn and Golisopod. If you give a Lanturn being harassed by Frillish a hand by tossing an Illumina orb at it, it’ll thank you by leading to Lugia’s secret lair.

The Illumina Spot of the Lental Seafloor gives you a run in with Wishiwashi in both Solo and School forms. Watching the monstrous School form swirl around you is almost terrifying in the dark depths. Not a ton of other Pokémon travel that deep, but on repeated journeys through the deep seas, Wailmer and Wailord showed up, but Wishiwashi’s School form remained the star.

Voluca

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Sweltering Sands

If you’re tired of water and water types, fear not, as it’s off to the dry desert! Sweltering Sands, despite being a barren landscape, features a pretty strong selection of Pokémon. It’s hard to miss Cacnea rolling down the dunes or Mandibuzz circling overhead, but repeated playthroughs yield encounters with Pokémon like Tyranitar, Lycanroc, and more. If you come back at night, Lycanroc’s Mightnight form comes out to cause mischief, while other Pokémon like Silicobra, Sandshrew, and Kangaskhan stretch their legs. If you find yourself stuck on how to stop the tornado during the day, try lighting up all three Crystabloom plants by the one on the right to reveal Flygon.

Fireflow Volcano

If the desert wasn’t hot enough for you, how about an active volcano? Altaria and Archeops glide and lounge all around you, while majestic Luxray observe to make sure you don’t pull any funny business. As you descend into the volcano itself, you’ll spot all kinds of rock and fire types, including Monferno, Charmander, Aerodactyl, and Tyrantrum. Once you unlock higher research levels, you can take the right path to see a gathering of Flareon, Charmander, Slugma, and Torkoal, or go left and witness a showdown between Charizard and Tyrantrum. Keep your eyes open for Ho-oh on the right during the first area, then hit the three rainbow feathers on the alternate route with an Illumina orb to get a more up-close opportunity with the Legendary bird.

The Illumnia Spot of Fireflow Volcano is probably the most difficult, but it’s still pretty straightforward. The two Volcarona surrounds itself with flames, rendering Illumina Orbs useless. Toss some fluffruit their way and the fire will dissipate temporarily, allowing you to snap them in all their glory. On return visits to the spot, you can see additional Pokémon like Monferno, Talonflame, and Archeops, but you have better opportunity with them in the main Fireflow Volcano course.

Durice

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Shiver Snowfields

Up next, it’s out of the frying pan and into the … frozen tundra? The Shiver Snowfields deliver plenty of ice types for you to photograph. Beartic and Swinub are pretty easy to spot, as is Mamoswine, but don’t miss the Skarmory off in the distance. Nighttime visitors will have a shot at Delibird, Jynx, Vanilluxe, and Mightyena. Don’t miss your chance to lure out an Alolan Sandslash when you see its well-camouflaged quills sticking out from the snow.

Outaway Cave

Outaway Cave gives you lots of shots at Gengar, though few of them are truly great opportunities. The best way to get the ghastly ghost type on camera is to toss Illumina orbs into any swirling portals you see on walls or the floor. Always be on the lookout for bat Pokémon like Crobat and Noibat, as they’re a pretty steady presence. As you descend deeper, keep an eye out for Croagunk singing their tunes.

The Illumina Spot features a massive Steelix bursting through tunnels and leaping all around you. Simply snapping photos of it won’t do you any good; you need to light it up with several Illumina Orbs before Professor Mirror will accept your shots. Come back after you accomplish your mission and you’ll also spot Noibat, Carbink, and Sableye on the path. 

Aurus

Ruins of Remembrance

The final area of the main campaign is the Ruins of Remembrance. Here, your research culminates as you learn more about the Illumina phenomenon. Houndoom prowl as if to guard what lurks beneath the ground, while Salandit and Noivern welcome you to the subterranean setting. Once you enter the main room of the ruins, you can spot plenty of creatures, ranging from Chandelure and Natu to Sigilyph and Golurk. You can also encounter Absol, but your main focus is to light up all of the Crystabloom plants to progress the story – try nudging the Natu that’s asleep on the Golurk’s shoulders if you can’t figure out how to get that last one to light up. Also, Jirachi is easy to miss, but it appears on top of one of the Illumina statues at higher research levels.

The final Illumina Spot lets you chase down the grand prize: Xerneas. The Legendary Pokémon from Pokémon X teleports all around you as you do your best to snap photos of it. Hit the glowing orb with your Illumina orbs to get Xerneas to emerge. When you come back to the spot, Xerneas is joined by Pokémon like Woobat, Umbreon, Sigilyph, and more.


For more on New Pokémon Snap, be sure to read our full review here and see our list of every Pokémon we’ve encountered (so far) here.

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New Dragon Age 4 Concept Art Brings Back The Grey Wardens

New Dragon Age 4 concept art has arrived just in time for the weekend, and it brings back the Grey Wardens front and center. The order has gone through the Void and back, especially during the events of Dragon Age Inquisition, and it looks like we’ll be seeing them once more – perhaps to face down an Old God tied to Solas

I knew something was coming when Dragon Age 4 executive producer Christian Dailey  responded to a post from BioWare creative director Matthew Goldman about something “grey and pointy,” and I’m so happy I’m an overthinker, because now I get to write about more Dragon Age. The latest glimpse at concept art is a proud Grey Warden with a sword raised and his shield held high.

Depending on what you did with the Wardens in Dragon Age Inquisition, the future of those that protect Thedas from the Blight is precarious and unstable. After being used as a pawn by Corphyeus due to a created False Calling, the Order was left in disarray, banished back to Weisshaupt to regroup.  

The last trailer to enjoy was given to us late last year, filled with even more artwork and our first look at Tevinter’s high-society landscapes and a glimpse at those pesky Antivan Crows. Fans have been hungry to learn more about what’s next – especially regarding a certain egghead named Solas. With Nevarra, Antiva, and Tevinter all on the horizon, Dragon Age 4 will be taking fans to the corners of Thedas previously unexplored yet heavily talked about. We might even see the hidden depths of Nevarra with a possible Mortalitassi companion, something we explored in-depth with our previous coverage here

With the books (especially the anthology Tevinter Nights) and comics (most recently with Blue Wraith) pairing beautifully with the ending of the Trespasser DLC in Dragon Age Inquisition, we’ve known that the next step for the Thedas tale would be set in Tevinter and the surrounding areas for awhile now. BioWare also previously confirmed this earlier this year, making the next step for the Dragon Age franchise an exciting one. With the concept art art showcasing the Wardens once more, does this mean we can add Weisshaupt to that list of destinations? I sure hope so! 


What do you think about the latest Dragon Age 4 concept art tease? Interested in learning some of our theories about the next game? Check out our in-depth breakdown of red lyrium here, including how we think Solas had the purpose along of self corruption. 

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This Destiny 2 Cosplayer Looks Incredible With Her Petra Venj Cosplay

If you couldn’t tell already, I love everything about cosplay and adore being able to share some of the incredible fan creations made within the cosplaying community. With that in mind, being a massive Destiny fan has made one particular Petra Venj cosplay stick out in the best way possible as she effectively brings the character to life in stunning detail. 

The cosplayer in question is Karin Olava and her portfolio is beyond incredible. For those that may be unfamiliar with who Petra is in the Destiny universe, she’s an Awoken warrior that was in service of Queen Mara Sov until her disappearance during the Battle of Saturn. In Destiny 2, players can find her in the Dreaming City (and sometimes the Tangled Shore) as a vendor. 

 

 

 

 

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A post shared by Karin Olava (@karinolava)

How can you look at this Destiny 2 cosplay and not be impressed? From Mass Effect to The Elder Scrolls, her attention to detail and expert craftsmanship is inspiring and really is a strong testament to the passion she has for games. 

 

 

 

 

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A post shared by Karin Olava (@karinolava)

The cosplaying community is always growing, providing a space where fans can bring some of their most favorite characters to life. Sometimes, these recreations are exact representations. Other times, cosplayers put their own creative twists on a particular franchise. Either way, it’s amazing seeing people express what they love, especially in a way that showcases their talent beautifully. 

 

 

 

 

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A post shared by Karin Olava (@karinolava)

With Destiny 2: Season of the Chosen coming to a close here soon with Season 14 bringing with it a plethora of new features (like Transmog), the Bungie community has seen a massive surge in its own ranks. Karin’s cosplay is just one of many ways Guardians are showing off that Destiny appreciation, I can’t wait to see what else this microcosm of communal fandom does next. 


What do you think about this Destiny 2 cosplayers’ Petra cosplay? Who is your favorite character from the Bungie space shooter? Sound off with your thoughts in the comment section below! 

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Borderlands Movie: Every Character Casting Confirmed So Far

It feels like every other week we are learning about a new Borderlands movie casting, so we decided to put all of the names together for your convenience. This list will be updated as more names are revealed, but for those curious – here is every confirmed character casting so far for Eli Roth’s Borderlands movie. 

The upcoming movie that Roth is making with Lionsgate has some impressive talent behind it. Some of the casting choices have thrown fans off, while others have felt like the perfect fit. We’ve got names from Star Wars, American Horror Story, Halloween, and so much more. Check out the full confirmed cast list so far, a list that will be updated when more characters are confirmed. 

Every Borderlands Movie Character Casting Confirmed So Far 

The upcoming movie will center around Lilith, played by Cate Blanchett. This infamous outlaw has a past she’s not ready for people to uncover, especially when she’s forced to return to Pandora to find Atlas’ lost daughter. To complete her latest mission, she must team up with some of the best of the best. That includes the adorably badass Tiny Tina, the annoying-yet-helpful Claptrap, and so many others. The upcoming movie, much like the games themselves, involves a few redemption arcs, some crass jokes, and a tenuous grip on sanity. The fate of the entire universe is in their hands, it’s up to this group to band together and save the day. Again. 

The movie itself is set to begin filming soon in Budapest, a popular location for many shows and films due to COVID restrictions. 

The Borderlands franchise has been a standard for looter shooters ever since the first game made its debut back in 2009. With its witty banter and completely unique cast of characters, Gearbox has shown no fear when it comes to doing whatever it wants to do with the crazy world of Pandora. That creative freedom has paid off a lot for the series, so it will be interesting to see what Roth does with it going forward with this adaptation. 


Thoughts on the Borderlands movie cast so far? Any particular actor you’d rather see cast instead? Shout out those thoughts loud and proud in the comments below, we’d love to hear what you think! 

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Pokémon Snap: Complete Pokédex List Guide

Now that New Pokémon Snap is out and photographers everywhere are diving in, more and more players are discovering the wonders of the game’s Lental region. In New Pokémon Snap, players are tasked with filling out their Photodex, a catalog similar to the Pokédex found in the mainline entries. The region contains various diverse biomes for players to ride along. While those areas certainly contain plenty of scenic vistas, the main attraction is how many different Pokémon they house.

Unlike the Pokédex, New Pokémon Snap’s Photodex fills out as you go, meaning they are numbered in the order in which you can encounter them. This makes filling out a particular level simpler. Because of this, Pokémon and their evolved forms aren’t placed next to one another. If you’re worried your favorite monster didn’t make it, we’ve got you covered. 

Complete New Pokémon Snap Photodex

New Pokémon Snap features 214 different Pokémon to discover and photograph. Check out all the creatures you can encounter in this photographic journey. Just be warned: The following list contains spoilers.

New Pokémon Snap

Florio

### Name First Appearance
001 Vivillon Florio Nature Park
002 Pichu Florio Nature Park
003 Grookey Florio Nature Park
004 Scorbunny Florio Nature Park
005 Bouffalant Florio Nature Park 
006 Pidgeot Florio Nature Park
007 Tangrowth Florio Nature Park
008 Emolga Florio Nature Park
009 Wurmple Florio Nature Park
010 Murkrow Florio Nature Park
011 Caterpie Florio Nature Park
012 Heracross Florio Nature Park
013 Pinsir Florio Nature Park
014 Dodrio Florio Nature Park
015 Ducklett Florio Nature Park
016 Swanna Florio Nature Park
017 Bidoof Florio Nature Park
018 Taillow Florio Nature Park
019 Torterra Florio Nature Park
020 Magikarp Florio Nature Park
021 Hoothoot Florio Nature Park
022 Comfey Florio Nature Park
023 Florges Florio Nature Park
024 Combee Florio Nature Park
025 Vespiquen Florio Nature Park
026 Sylveon Florio Nature Park
027 Shaymin Florio Nature Park
028 Meganium Florio Nature Park – Illumina Spot
029 Eevee Research Camp
030 Pikachu Research Camp
031 Cutiefly Research Camp
032 Bunnelby Research Camp
033 Scoutland Research Camp
034 Starly Research Camp
035 Meowth Research Camp
036 Audino Research Camp
037 Rattata Research Camp
038 Trubbish Research Camp
039 Sudowoodo Research Camp

Belusylva

### Name First Appearance
041 Aipom Founja Jungle
042 Bounsweet Founja Jungle
044 Beautifly Founja Jungle
045 Arbok Founja Jungle
046 Yanmega Founja Jungle
047 Pikipek Founja Jungle
048 Toucannon Founja Jungle
049 Ariados Founja Jungle
050 Morelull Founja Jungle
051 Slaking Founja Jungle
052 Venusaur Founja Jungle
053 Liepard Founja Jungle
054 Wooper Founja Jungle
055 Quagsire Founja Jungle
056 Swampert Founja Jungle
057 Ledian Founja Jungle
059 Leafeon Founja Jungle
060 Mew Founja Jungle
061 Trevenant Elsewhere Forest
062 Espurr Elsewhere Forest
063 Shiftry Elsewhere Forest
064 Kecleon Elsewhere Forest
065 Deerling Elsewhere Forest
066 Sawsbuck Elsewhere Forest
067 Unfezant Elsewhere Forest
068 Drampa Elsewhere Forest
069 Pancham Elsewhere Forest
070 Bulbasaur Elsewhere Forest
071 Serperior Elsewhere Forest
072 Applin Elsewhere Forest
073 Bewear Elsewhere Forest
074 Gardevoir Elsewhere Forest
075 Ninetails Elsewhere Forest
076 Lotad Elsewhere Forest
077 Espeon Elsewhere Forest
078 Celebi Elsewhere Forest
079 Milotic Elsewhere Forest – Illumina Spot

Maricopia

### Name First Appearance
080 Wingull Blushing Beach
081 Exeggutor Blushing Beach
082 Crabrawler Blushing Beach
083 Drifblim Blushing Beach
084 Zangoose Blushing Beach
085 Seviper Blushing Beach
086 Bellossom Blushing Beach
087 Inkay Blushing Beach
088 Pyukumuku Blushing Beach
089 Machamp Blushing Beach
090 Stunfisk Blushing Beach
091 Octillery Blushing Beach
092 Corsola Blushing Beach
093 Finneon Blushing Beach
094 Clamperl Blushing Beach
095 Primarina Blushing Beach
096 Raichu Blushing Beach
097 Sandygast Blushing Beach
098 Sharpedo Maricopia Reef
099 Squirtle Maricopia Reef
100 Blastoise Maricopia Reef
101 Lapras Maricopia Reef
102 Mantine Maricopia Reef
103 Pelipper Maricopia Reef
104 Wailord Maricopia Reef
105 Mareanie Maricopia Reef
106 Vaporeon Maricopia Reef
107 Manaphy Maricopia Reef
108 Luvdisc Lental Seafloor
109 Alomomola Lental Seafloor
110 Wailmer Lental Seafloor
111 Cradily Lental Seafloor
112 Lumineon Lental Seafloor
113 Qwilfish Lental Seafloor
114 Clawitzer Lental Seafloor
115 Tentacruel Lental Seafloor
116 Chinchou Lental Seafloor
117 Lanturn Lental Seafloor
118 Starmie Lental Seafloor
119 Frillish Lental Seafloor
120 Golisopod Lental Seafloor
121 Lugia Lental Seafloor
122 Wishiwashi Lental Seafloor – Illumina Spot

Voluca

### Name First Appearance
123 Skorupi Sweltering Sands
124 Cacnea Sweltering Sands
125 Sandshrew Sweltering Sands
126 Trapinch Sweltering Sands
127 Flygon Sweltering Sands
128 Kangaskhan Sweltering Sands
129 Mandibuzz Sweltering Sands
130 Minior Sweltering Sands
131 Silicobra Sweltering Sands
132 Torchic Sweltering Sands
133 Heliolisk Sweltering Sands
134 Lycanroc Sweltering Sands
135 Hippowdon Sweltering Sands
136 Tyranitar Sweltering Sands
137 Onix Sweltering Sands
138 Altaria Fireflow Volcano
139 Shinx Fireflow Volcano
140 Luxray Fireflow Volcano
141 Talonflame Fireflow Volcano
142 Monferno Fireflow Volcano
143 Aerodactyl Fireflow Volcano
144 Tyrantrum Fireflow Volcano
145 Graveler Fireflow Volcano
146 Archeops Fireflow Volcano
147 Slugma Fireflow Volcano
148 Torkoal Fireflow Volcano
149 Charmander Fireflow Volcano
150 Charizard Fireflow Volcano
151 Typhlosion Fireflow Volcano
152 Flareon Fireflow Volcano
153 Ho-oh Fireflow Volcano
154 Volcarona Fireflow Volcano – Illumina Spot

Durice

### Name First Appearance
155 Furret Shiver Snowfields
156 Cubchoo Shiver Snowfields
157 Beartic Shiver Snowfields
158 Mightyena Shiver Snowfields
159 Weavile Shiver Snowfields
160 Braviary Shiver Snowfields
161 Swinub Shiver Snowfields
162 Mamoswine Shiver Snowfields
163 Skarmory Shiver Snowfields
164 Sandslash Shiver Snowfields
165 Abomasnow Shiver Snowfields
166 Vulpix Shiver Snowfields
167 Delibird Shiver Snowfields
168 Snom Shiver Snowfields
169 Frosmoth Shiver Snowfields
170 Crabominable Shiver Snowfields
171 Snorunt Shiver Snowfields
172 Glalie Shiver Snowfields
173 Froslass Shiver Snowfields
174 Jynx Shiver Snowfields
175 Spheal Shiver Snowfields
176 Piplup Shiver Snowfields
177 Vanilluxe Shiver Snowfields
178 Avalugg Shiver Snowfields
179 Dewgong Shiver Snowfields
180 Aurorus Shiver Snowfields
181 Glaceon Shiver Snowfields
182 Suicune Shiver Snowfields
183 Crobat Outaway Cave
184 Joltik Outaway Cave
185 Geodude Outaway Cave
186 Carbink Outaway Cave
187 Gengar Outaway Cave
188 Noibat Outaway Cave
189 Pumpkaboo Outaway Cave
190 Croagunk Outaway Cave
191 Drifloon Outaway Cave
192 Clefairy Outaway Cave
193 Sableye Outaway Cave
194 Rampardos Outaway Cave
195 Hyrdreigon Outaway Cave
196 Goodra Outaway Cave
197 Mawile Outaway Cave
198 Jolteon Outaway Cave
199 Diancie Outaway Cave
200 Steelix Outaway Cave – Illumina Spot

Aurus

### Name First Appearance
201 Houndoom Ruins of Remembrance
202 Eldegoss Ruins of Remembrance
203 Natu Ruins of Remembrance
204 Absol Ruins of Remembrance
205 Salandit Ruins of Remembrance
206 Noivern Ruins of Remembrance
207 Woobat Ruins of Remembrance
208 Sigilyph Ruins of Remembrance
209 Beheeyem Ruins of Remembrance
210 Golurk Ruins of Remembrance
211 Chandelure Ruins of Remembrance
212 Umbreon Ruins of Remembrance
213 Jirachi Ruins of Remembrance
214 Xerneas Ruins of Remembrance – Illumina Spot

So what do you get when you complete the Photodex? You can see the kind words and rewards Professor Mirror gives you below.

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If you’re looking for tips on how to find some Pokémon, you can see if we cover it in our other guide, which has maps and tips for every stage. For our full thoughts on New Pokémon Snap, be sure to read our review here.

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New Pokémon Snap And Returnal Reviews – GI Show

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On this week’s episode of The Game Informer Show, we discuss a handful of the games we’ve been digging recently, including New Pokémon Snap, Returnal, and Judgment. Sure that’s not a long list of games, but they are pretty great games. Next, we take some time to reflect on the new Mortal Kombat film. Is it worth a watch? Listen and find out.

It’s a full show, but we make time for another fantastic round of community emails. So please join Brian Shea (@BrianPShea), Dan Tack (@dantack), Alex Van Aken (@itsVanAken), Liana Ruppert (@DirtyEffinHippy), Marcus Stewart (@MarcusStewart7), and Ben Reeves (@Benjaminreeves) for another wild and ever-entertaining episode!

Thanks for listening! Please make sure to leave feedback below and share the episode if you enjoyed it. You can watch the video above, subscribe and listen to the audio on iTunes or Google Playlisten on SoundCloudstream it on Spotify, or download the MP3 at the bottom of the page. Also, be sure to send your questions to podcast@gameinformer.com for a chance to have them answered on the show!

Our thanks to The Rapture Twins for The Game Informer Show’s intro song. You can hear more of their music on their website.

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Borderlands Movie Casts Its Moxxi, Hammerlock, Marcus, And More

The Borderlands movie casting continues. Following the announcement that Star Wars Battlefront 2 star Janina Gavankar would be playing Commander Knoxx for Eli Roth’s adaptation of the Gearbox franchise, we’ve got new actors joining the fray. The Borderlands cast continues to grow with our Moxxi, Jakobs, Hammerlock, and more getting their Hollywood counterparts ready to begin getting into character. 

Deadline reveals the latest talent joining the Lionsgate film featuring Gina Gershon (most recently of Riverdale) as Moxxi with Cheyenne Jackson (American Horror Story) playing Jakobs, Charles Babalola as Hammerlock, Steven Boyer as Scooter, Ryann Redmond as Ellie, and Benjamin Byron Davis as Marcus. 

So far, here is a list of all of the casting we have for the upcoming movie: 

  • Ariana Greenblatt – Tiny Tina

  • Benjamin Byron Davis – Marcus

  • Cate Blanchett – Lilith 

  • Charles Babalola – Hammerlock

  • Cheyenne Jackson – Jakobs

  • Édgar Ramirez – Atlas

  • Fina Gershon – Moxxi

  • Jack Black – Claptrap 

  • Jamie Lee Curtis – Tannis

  • Florian Munteanu – Krieg

  • Kevin Hart – Roland 

  • Steven Boyer – Scooter

  • Ryann Redmond – Ellie

Excited? Here is the full, official synopsis for the upcoming Borderlands movie adaptation: 

Lilith (Blanchett), an infamous outlaw with a mysterious past, reluctantly returns to her home planet of Pandora to find the missing daughter of the universe’s most powerful S.O.B., Atlas (Ramirez). Lilith forms an alliance with an unexpected team – Roland (Hart), a former elite mercenary, now desperate for redemption;

Tiny Tina (Greenblatt), a feral pre-teen demolitionist; Krieg (Munteanu), Tina’s musclebound, rhetorically challenged protector; Tannis (Curtis), the scientist with a tenuous grip on sanity; and Claptrap (Black), a persistent wiseass robot. These unlikely heroes must battle alien monsters and dangerous bandits to find and protect the missing girl, who may hold the key to unimaginable power.

The fate of the universe could be in their hands – but they’ll be fighting for something more: each other.

The beloved looter shooter first began its wild ride back in 2009 and immediately it solidified itself as a trailblazer of the genre. From this franchise’s hilarious narrative to its beyond off-the-grid cast of characters, the Borderlands series has always held a certain type of quirky charm that made it easy to dive back into the world of Pandora. The cell-shading art style adds to its magic, giving it the feel of an action-packed moving comic book, which makes this live-action adaptation an intriguing choice. 


What do you think about the latest casting decisions for the upcoming Borderlands movie? How are you feeling Eli Roth taking the helm of this movie take? Sound off with your thoughts in the comment section below. 

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The Story Behind Supergiant Games’ Pyre

In our latest issue of Game Informer, we have a studio profile devoted to Supergiant Games, but we didn’t want to stop there. We’re also taking the celebration online, sharing the stories behind each of the indie developer’s fantastic titles. After looking at Supergiant’s debut with Bastion and then its follow-up Transistor, we’re finally moving on to its most distinct and involved project: Pyre

For its third game, Supergiant felt like it was time to increase the challenge and, in the words of studio director Amir Rao, “go bigger across all dimensions.” What resulted is a game unlike any other. Both fascinating and complex, Pyre gave the studio a chance to take its detailed world-building even further, involve the players and their choices in a meaningful way, and most importantly, experiment with a new style of gameplay. “It’s a game that pushed us creatively in many ways, like more than any game we’ve ever made, including Hades,” says creative director Greg Kasavin. “Because with Hades, we did come back to certain types of ideas that were more comfortable for us.”   

Pyre was all about not dreaming big and learning new skills, even if it meant having to accept some hard lessons along the way. And the team created it in three years, the same time it took to make a much smaller game  Transistor. 

New Studio, New Attitude

With two hits under its belt, Supergiant had the urge (and resources) to try something more ambitious. After having so many challenges on Transistor, the group was in a much better place when starting work on Pyre. Their newfound success allowed them to upgrade to a fancier studio, moving to a nicer part of San Francisco right next to a coffee shop and chocolate factory. 

According to principal voice actor Logan Cunningham, the work/life balance was starting to “click into place,” as more team members were having families. New wellness policies, like mandatory vacation, were ensuring members took care of themselves. “The whole process on Pyre was just much more pleasant than anything we’ve done before,” Cunningham recalls.  

The team also felt it had proved that Bastion wasn’t just a flash in the pan, and it was ready to experiment in ways it hadn’t before. For Pyre, the group decided to go bigger, with a party-based RPG and a procedural narrative. However, it also got a bit experimental and eccentric with NBA Jam-inspired gameplay. “We went wild, and I think we also went wilder than we thought we were gonna go,” says art director Jen Zee. “I think what I remember as the motivating factor behind Pyre was we were sick of doing worlds where there was only one person.” 

One important aspect of Pyre’s development is how the studio decided on which ideas to pursue. Supergiant believes in a collaborative process, where members discuss their interests and pick the elements that most excite them. As a way to avoid Transistor’s long and fraught pre-production issue, Supergiant Games got straight down to business on Pyre. “We just told everybody to go chase their passions and then we’ll figure out how to put it together,” Kasavin says. 

Kasavin tackles the synthesis of those ideas, combining everyone’s contributions and deciding what ties them all together for a game concept. “I would go so far as to say that’s my primary role,” Kasavin says. “That’s probably one of the most important things I do, because we’re not a studio where one person says, ‘Here’s the game we’re making.’ So with Pyre as a concrete example, Amir and Gavin were prototyping this competitive sport. Jen was creating these wild characters – tree people and worm people – and I’m giving my own ideas about what the world and what the play experience can be.”

The Power Of Saying Goodbye

While the Supergiant team might be shy to use the word “sports” to describe Pyre’s genre, it was on the studio’s mind. Technical director Andrew Wang recalls fantasy football becoming popular at Supergiant, and the sports fans were wondering how to incorporate the fun of following a team. Then things took an interesting turn. “Amir was talking about retirement, specifically in a sports context when a star athlete has to make that calculation,” Kasavin recalls. “Do you go out on top? Do you play another season? And what’s going through your head when you do that? That led to these broader conversations about the experience of saying goodbye to a close friend.”

That last part is what made players connect with the game in a special way. Sure, competing in Rites to win against other teams brings the adrenaline rush of competition, but you essentially were fighting to give a character you’ve befriended their freedom from exile, or as Kasavin likes to put, “giving them a return to glory to where they came from.” Every Rite came with the opportunity to give a character a better life, but the goodbye always hit hard, as they were out of your party for the rest of the game. 

“A lot of players who enjoyed Pyre, they remark on these moments in the game, the liberation rites, where you have a chance to say goodbye to someone you care about,” Kasavin says. “I’m really glad that that worked out, because in hindsight, that was a really hard thing to prototype. You needed all the surrounding context and the build up [to these matches], but you also needed to have time with these characters and grow to care about them for the stakes of that moment to be meaningful in any way. Then you need all the stuff after that moment to [create the] experience of them no longer being around and have other characters talk about how they miss that character.”

And this is only a sample of the extra thought and care Supergiant had to put into everything in Pyre. The game succeeds because of how all of its parts complement one another, but it took a lot of effort to make everything come together, both technically and creatively. 

Ambitious Undertakings

Having more characters who interacted with one another, playing in bigger spaces, and accounting for player choices gave the team a lot to take on, and they did it all while staying the same size: 12 people. “We dreamed big for Pyre, and from the technical side, it ended up being quite challenging,” Wang says. “Pyre was almost like doing two games. On the technical side, there were very different requirements for being able to see this wide-open world versus the more reactive, action-oriented sports stuff. What I optimized in one version wouldn’t necessarily help the other.”

The project bred challenge, especially for the narrative having to account for the different states a player’s party could be in due to their choices. “For my part, it was this big exploration into procedural narrative,” Kasavin says. “Essentially, there’s a lot of optional procedural scenes that are varied based on the character. We had to account for you having any number of characters in your group at a given time.” 

This meant supporting a playthrough where the player lost every Rite and still having it make sense for the overall story. Kasavin knew this was a big task, but felt it fit with the game’s themes of accepting failure and moving on. 

Pyre was also the first time Kasavin wrote dialogue for characters in a game, which was refreshing and would later provide an invaluable learning experience that would come in handy for Supergiant’s next title. “Pyre was the first time where two, sometimes three, and sometimes even four characters may be talking to each other and have a scene like that,” Kasavin says. “That was a fun experience for me. A lot of that, certainly on the narrative side, Hades picked up right where Pyre left off.”

On Pyre, everyone was constantly learning new things due to the ambition of what the team wanted to accomplish. Composer and audio director Darren Korb found the sound for the game early with what he calls “its acoustic ‘70s fantasy rock,” which is more in his wheelhouse. “My goal for [Pyre’s music] was to extrapolate a genre of music from the intro to [Led Zeppelin’s] “Stairway to Heaven,” just the flute and the guitar thing. So, that’s what I tried to do and it was a useful creative guide.” 

However, creating the sound didn’t come without some challenges, especially when having it be more reactive to what the player is doing. “There is a very complicated dynamic music system in [Pyre],” Korb says. “The whole piece could dynamically switch based on what was happening in the game. It was really valuable from a learning perspective for us. One of the things we learned was after a certain amount of interactivity, there’s diminishing returns if it’s too subtle, if it’s not noticeable. After all, the point of the interactivity is to notice it.” 

The Biggest Challenge With Pyre…

Development director Gavin Simon sums up Pyre in a way that captures its beauty and also its problem: “With Pyre, we made a game that there probably is no counterpart for in the game industry,” he says.

If anything cost Pyre some of its appeal, it was the difficulty people had understanding exactly what the game was. “I think it was alienating for some of our other fans and very hard to pitch and describe to people,” Zee says. 

Kasavin agrees: “If we have trouble clearly articulating what we’re working on, we have to ask ourselves, ‘Do we want that?’ I love Pyre. I think some of the best work I’ve ever done is in that game, but the part where it was hard to describe to people? I don’t love that part.”.

Pyre launched and received stellar reviews, but it didn’t match the sales or status of Bastion and Transistor. However, Pyre did what it needed to. “What we look for in our games is, ‘Did it do well enough for us to be able to keep going? And is it a capable game? Do some of our players love it the most out of all our games?’ [Pyre] absolutely hit those checkmarks for us,” Kasavin says. 

Even if Pyre didn’t shine as brightly as the studio’s previous titles, it was a stepping stone for what would ultimately be Supergiant’s biggest hit. “I’ve said it before and I’ll say it again: I can’t imagine that Hades would even exist if not for Pyre,” Kasavin says. “I didn’t ever get it out of my system – the idea of escaping from purgatory.”


Be sure to check out our previous features on Bastion and Transistor, and stay tuned for our final entry, with Supergiant’s journey through Hades, coming soon.

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Dungeons & Dragons Podcast Features Jeff Goldblum As An Elf Sorcerer

A Dungeons & Dragons podcast with Jeff Goldblum as an elf? We’re calling it now, we’re rating it 10 out of 10 Goldblums. In this new D&D podcast, Goldblum takes on the role of a sorcerer that goes by the name of Balmur as part of the Dark Dice podcast. This makes a new season for the ongoing D&D campaign, which is slated to kick off next month. 

The Jurassic Park star is getting in touch with his magical side for his latest role alongside five other characters. Just like with any other Dungeons & Dragons campaign, we have no idea how his character will fare until the dice are rolled. The plot thickens, and so does our excitement because Goldblum is a national treasure. 

As reported by Deadline, the newest season of the Dark Dice podcast is called The Long March and is set to air on May 12. This is an audio-only podcast, so we can’t see his exaggerated expressions as an elf in person, but his voice can be recognized from a mile away. You can catch up on the journey thus far right here

Interested in learning more? Dark Dice is a horror podcast that centers on the Dungeons & Dragons universe and uses incredible sounds, music, and other special audio effects to create an immersive experience for listeners to enjoy. The main scope of this horror adventure focuses on six travelers that set forth on a journey into the “ruinous domain of the nameless god.” The podcast creators promise that there are plenty of twists and turns, and that “they will never be the same again.” 

I honestly haven’t heard this podcast myself until writing this, but listening to the first season while typing this up and imagining Goldblum in the mix has me excited. The audio craftsmanship is impeccable. I genuinely can’t wait to dive deeper into this D&D experience more in detail this weekend. 


Are you excited to see how Goldblum takes to the world of Dungeons & Dragons? Sound off with your thoughts in the comment section below! 

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Call Of Duty’s New Battle Pack And In-Game Challenge Will Help Fund Veteran Employment

May is Military Appreciation Month, and Activision is lending a helping hand to veterans in need by launching the Call of Duty Endowment Medical Heroes campaign. The initiative aims to raise money to place combat veterans, such as medics and hospital corpsmen, into high-quality jobs. Beginning today, Call of Duty: Black Ops Cold War and Call of Duty: Warzone will feature a special battle pack with proceeds from its sale helping fund the initiative. 

This pack, dubbed the Call of Duty Endowment Battle Pack (posted above), includes a new Operator skin created in partnership with Timothy Hobbs Jr., an Army Veteran Combat Medic and Call of Duty fan. Endowment helped find Hobbs a job once he returned home, and all net proceeds from the pack will fund the campaign with $2 million being the goal. You can get a look at the battle pack and hear all about Hobbs’ story in the short video below.

Click here to watch embedded media

Also beginning today is the Revival Challenge. Until May 9, reviving five people while playing Warzone unlocks the unique Endowment calling card. If one million players complete the challenge, all Warzone players will be treated to a double-XP day. Furthermore, Activision will donate $1 to Endowment for every completed challenge up to $1 million.

Activision hopes to raise $3 million total between the Battle Pack and Revival challenge, which would be enough to help $5,800 veterans find work. The Call of Duty Endowment program has used similar events through the years to help place over 81,000 veterans into quality jobs and hopes to raise that number to 100,000 by 2024. 

Helping veterans successfully transition back into the workforce has been a growing issue in the U.S. for decades. If you’re interested in helping veterans get back to work beyond this specific campaign, you can visit the Call of Duty Endowment webpage to learn other ways of providing aid.

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Destiny 2 Season 14: Here’s How Vault Of Glass Raid Will Approach ‘World’s First’

Destiny 2 Season 14 is just around the corner, which means a ton of new features and gear to look forward to. With the return of the epic Vault of Glass raid from the first Destiny game, some have questioned how Bungie is going to handle the World’s First event that puts prizes on the line for the fireteam that can run it blind first. Since Vault of Glass isn’t new, will there still be a World’s First? Or are there enough changes to justify this tradition? Luckily, Bungie has given Guardians some answers. 

It’s time to take the fight back to Antheon once more and the ability to do just that is least an a month away! While the overall story of Vault of Glass isn’t being touched at all, that doesn’t mean that the raid mechanics are staying the same. “Our goal is to keep the feeling similar to how you remember, but we have made some updates to bring this content to Destiny 2 standards,” said Bungie in its latest update blog post

Tweaks are expected, but what does that mean for the event that hardcore Guardians crave? Ignoring that I hilariously failed even remotely placing with Deep Stone Crypt’s arrival, which I documented here, it’s a little tricky doing a World’s First when many of the competing Guardians took part in the raid when it was first released. Not to worry, Bungie planned for that. While the overall raid hasn’t evolved beyond recognition, there have been changes that players will have to adapt to. According to Bungie, here is how the team is “shaking things up” a bit: 

  • Vault of Glass will launch with Contest Mode (explained here) enabled for 24 hours
    • You will need to be at 1300 Power to be at the cap for all of the encounters
  • Clearing Vault of Glass with Contest Mode active is the first step to access the new Challenge Mode in the Director and the Tempo’s Edge Triumph
  • Completing Tempo’s Edge, a curated list of Triumphs, in this newly unlocked Challenge Mode, will be how a fireteam crosses the World First finish line and claims their prize
  • To enforce the Triumph requirements in the Challenge Mode, your team will wipe if you fail the success conditions during each encounter

It wouldn’t be a World’s First without prizes, right? Bungie made a belt, seen below, to commemorate those that place, but the studio also wanted to do something special for those that took part in the original World’s First for Vault of Glass. Because of that, you’ll notice the OG World First fireteam emblazoned in the belt below: 

Both the Tempo’s Edge Triumph and Challenge Mode will only be available to players for the first 24 hours of the race to World’s First before it disappears. If you miss out, don’t worry; Bungie promises that those challenges will make a comeback later on in the season. Rewards, a shiny new emblem, the adrenaline of just kicking ass? It’s going to be glorious. The adventure begins on May 22 at 10 a.m. Pacific. 


Are you excited to see who wins the latest Vault of Glass World’s First? Are you going to be joining your fireteam to try to be the Guardian that secures the win? Sound off in the comment section below. Zavala would want you to.