One year ago, we were preparing to launch Anthem – a game that
represented a big leap into new territory for us as a studio. It was an
exhilarating and terrifying experience to go out to the world with something
new and different, and we are grateful to all the players who have come along
with us on the journey. It has been a thrill for us to see the creativity
of our players in designing customized Javelins, and watching them master
Anthem’s flying and fighting gameplay. I am so proud of the work the team
has put into this game, and at the same time there’s so much more that we – and
you – would have wanted from it.
Over the last year, the team has worked hard to improve stability,
performance and general quality of life while delivering three seasons of new
content and features. We have also heard your feedback that Anthem needs
a more satisfying loot experience, better long-term progression and a more
fulfilling end game. So we recognize that there’s still more fundamental
work to be done to bring out the full potential of the experience, and it will
require a more substantial reinvention than an update or expansion. Over
the coming months we will be focusing on a longer-term redesign of the
experience, specifically working to reinvent the core gameplay loop with clear
goals, motivating challenges and progression with meaningful rewards – while preserving the fun of flying
and fighting in a vast science-fantasy setting. And to do that properly
we’ll be doing something we’d like to have done more of the first time around –
giving a focused team the time to test and iterate, focusing on gameplay first.
In the meantime, we will continue to run the current version of Anthem,
but move away from full
seasons as the team works towards the future of Anthem. We’ll keep the game going with events, store
refreshes, and revisiting past seasonal and cataclysm content – starting with
our anniversary towards the end of the month.
Creating new worlds is central to our studio mission, but it’s not easy. Sometimes we
get it right, sometimes we miss. What keeps us going is the support from
players like you. Your feedback gives us guidance on how we can improve,
and your passion inspires us with the courage to create. I look
forward to working together with your involvement and feedback towards the best
possible future for Anthem.